Horrible Horrors – “Curse of the Scarecrow”

A vengeful scarecrow returns to life once every twenty years to kill anyone who happens to be in very, very close proximity to it. Never before has a horror movie antagonist been so fucking lazy.

Twenty years ago, June (Kate Lister) witnessed her parents being murdered in their family home. She’s still receiving therapy for it, from Karen (Cassandra French), the most condescending and arsey therapist ever to pick up a notepad and dispense chill pills. Karen’s therapeutic techniques appear to consist of pulling faces at June, implying that she’s a mental case, and drinking all of her wine. Not a bad gig if you can get it.

June no longer believes that a scarecrow killed her parents, reasoning that the trauma of what she witnessed created a false narrative designed to insulate her from the idea that a real, flesh-and-blood person could have done something so heinous. Karen senses that June is almost completely recovered, so comes up with a great idea: “Hey, why don’t you go back to your family home in time for the twentieth anniversary of your parents’ brutal murder? Tell you what, I’ll come with you. Hey, your brother lives there, doesn’t he? … He’ll have wine, right?”

Karen the therapist: the Karen-est of all Karens

That’s not the real dialogue, which is somehow actually worse than anything I could have come up with in jest. This is the sort of movie where everyone talks in exposition.

“Is that the coffee cup that holds enormous emotional resonance for you?”

“Yeah, it’s the cup I was drinking out of when my parents were murdered.”

“Wasn’t that 20 years ago?”

“Yes, to the day.”

“It’s funny I should be bringing all of this up given that we’ve been friends since we were kids.”

“That’s okay, Alice Jones of Number 35 Acacia Avenue, whom I met at the roller-skating rink on a windy Thursday in October when we were both seven.”

The doomed June. Kate Lister is actually a decent actress, doing her best with abysmal material.

The director, Louisa Warren (who also has a starring role as one of June’s friends), doesn’t like to innovate or interrogate a sequence, preferring instead – during indoor scenes, at least – to leave the camera static and cut between whomever is talking. This gives the movie the feel of a corporate training video, which I suppose is horrifying enough in its own right. It’s obvious, though, from the handful of aerial shots peppered throughout the movie that she’s got a mate with a helicopter.

By the time June and co. roll into town, June’s brother is already dead, killed by the scarecrow whose macabre legend with which he was so obsessed. Why he turned his back on the creature long enough for it to kill him when he believed wholeheartedly in its supernatural powers is anyone’s guess, but this decision is just one of many dumb decisions that come to taint the entire movie, decisions made by the characters, the production ‘team’ and the director.

Chanel (Tiffany-Ellen Robinson), a soon-to-be-doomed piece of scarecrow-fodder, chats with the duo of wine-drinking misery-hunters by the side of the road, and warns them not to go back to that farmhouse: June’s farmhouse. On a more affluent production the farmhouse would probably have looked suitably run-down, rustic and terrifying, but here it looks very expensive, with a brightly-lit, tastefully decorated interior. “Ooooh, I wouldn’t go prowling around that modern-looking, very spacious and immaculately kept building in a desirably affluent rural area if I were you! You’re asking for trouble, so you are!” Of course, many horror stories – I’m particularly thinking of MR James’ stories – have successfully subverted the safety of daytime to produce some of the most spine-tingling, sun-lit scares of the genre, but that isn’t the route this movie goes down. It more seems to be a case of, “This is my/my mother’s/my friend’s house. Fuck it, this’ll do.”

It’s here that I start to feel a little guilty for doing a hatchet job on the movie. This is a passion project that’s been conceived, executed and distributed on a tight budget, with only a small team behind and in-front of the camera. Why am I being such a dick about this? Well, there’s a simple answer to that:

I am a dick.

My favourite parts of the movie are, without question, Chanel’s death scene and Karen’s hypno-therapy session. In the former, Chanel is chased across a field by the scarecrow after it kills her boyfriend post-coitus (he was having sex with Chanel, obviously, not being pumped by the scarecrow), when she climbs over a small fence and cuts her knee. She proceeds to rock and writhe on the ground like a landmine victim. As the scarecrow closes in on her she holds a hysterical cry-face for literally twenty-five seconds, during which I laughed like a jolly, bearded lumberjack. Robinson’s performance was so unrestrained it made Moira Rose look like John Wick.

Karen shines again in the hypnosis scene, where she carries the tone of the woman in the TV studio on a treasure-hunt style TV game-show, whose job it is to berate the contestant for being so shite. Again I laughed. A lot. That my favourite parts of this horror movie are the two most unintentionally hilarious probably signals that the project has fallen rather short of its aim. Most of the dialogue in this movie feels ad-libbed – very badly, I may add – and is characterised by the kind of infuriating repetition your parents fall prey to in their twilight years.

And the scarecrow himself? It’s hard to work up a cold sweat of dread about a baddie whose presence is signalled by the sound of a bell on a little girl’s bike. Plus, he’s about as scary as a lumpy, middle-aged man crammed into a bargain-bin scarecrow costume, which is exactly what he is. I again defy you not to laugh when he finishes off a victim by shoving straw into her mouth.

The most terrifying thing about this movie comes in the final few seconds, where things are clearly being set up for a sequel. People of the UK, I implore you: hide, ideally burn, all of the scarecrow costumes. If you have a helicopter, do NOT lend it to the director. Let’s pray this particular cursed scarecrow never makes a comeback. Not in twenty years. Not in a hundred years.

Still, if you’re looking for a few daft laughs as you’re working your way through a batch of herbal, I suppose you could do worse than Sleepers Creepers here.

Year: 2018

Run-time: 84 mins

Studio: Proportion Productions

Director: Louisa Warren

Bad Bad Shit or Good Bad Shit: Good Bad Shit (sub-category: Funny Bad Shit)

Horrible Horrors – “Death Valley: The Revenge of Bloody Bill”

Like westerns? Like zombie movies? Like slashers? Well, you’re going to absolutely hate this. Even if you like zombie-western-slashers you’ll probably hate this.

It’s like a succession of shlock-horror vignettes alternating with mini music-videos, with the only real consistency in the movie being the panto-esque acting and excruciating (though occasionally unintentionally hilarious) dialogue.

The movie begins in the desert with a drug dealer being pursued in a low octane car chase by a police woman, who of course breaks off pursuit when the dealer hurls a mound of coke from his car and it bursts all over her windscreen.  A little tip for you killers out there: this also works with murder weapons. Just throw your bloody knife or smoking gun at the pursuing law enforcement vehicle and, BINGO, you’ve got away with it. Most of the movie’s landscapes are bleached, much like the atmospheric Mexican vistas in the movie Traffic, while the movie itself is about as entertaining as being stuck in actual traffic.

The dealer’s car breaks down and he finds himself at Sunset Valley, a mysterious ghost town that, unfortunately for Mr No-Blow Escobar, is filled to the gunnels with zombies, who waste no time in, well, wasting him. Their leader is the vengeful Bloody Bill, a Confederate soldier consumed with eternal wrath following his long-ago execution.

A little later, a mini-bus containing a debate team is hijacked by Earl, the earlier drug dealer’s pissed-off partner. They, too, end up in Sunset Valley, and proceed to be picked off by the undead. Beyond the principals’ broad character types – hick; screaming beauty; bad-ass babe; mouthy smart arse; preachy do-gooder; angry black drug dealer – there isn’t much to commend them as actual people that you might bring yourself to give a single, solitary shit about: Earl, the dealer, shouts about drugs, money and killing people; and the debate team spend a fair amount of time actually debating things, which doesn’t make for a particularly arresting zombie-slasher flick.

‘So you’re saying the beliefs of the world’s three major religions are invalid?’ asks one of the unfortunates, seeming genuinely upset.

‘No, I’m saying they’re unsubstantiated. There’s a difference.’

The writers obviously thought to themselves: ‘Well, we’ve made these guys debate champions. We’d better have them randomly debate things every once in a while.’ I guess we can be thankful that they weren’t written as champion Morris Dancers, although at least that would’ve been funny.

The not-quite-yet-fully-zombified dealer from the start of the movie shows up at one point, screaming at the doomed congregation: ‘Bloody Bill! He’ll find you!’ Of course he’ll find you, I thought to myself. The town’s only got about seven buildings in it. It wouldn’t exactly take a hide-and-seek champion.

It’s clear that the director, Byron Werner, wants to show off the toolkit of techniques he learned in film school – bleaching, colour filters, jerky cuts – without ever marrying them to mood or effect. The zombies appearances are mostly scored to goth rock, which really helps capture that old timey, Civil War feel. I should have felt dread at the zombies’ arrival, not get the sense that my six-year-old son had just accidentally flicked the channel to a 24-hour station specialising in German heavy-metal music. In fairness, Werner shows himself to be a very capable and inventive cinematographer, and adept at crafting effective sequences, he just doesn’t appear to care much about threading it all together to achieve consistency of tone or vision. It wasn’t much of a surprise to discover that Byron Werner has indeed gone on to enjoy a lucrative career directing the music videos of some very well known artists. So, in a way, this movie was his audition reel. And good luck to the guy. He’s obviously got talent.

Not so the editor or the people in charge of continuity. Not only do we see a two-lane track suddenly become a one-track lane during a crucial (almost) collision, but at one point Earl is caught mouthing the line of one of the other characters as they’re speaking it (that’s probably my favourite bit of the movie).

Earl’s death is also my favourite, for reasons both good and bad. Good, because he goes to his reasonably noble death with a face-full of crack daubed on his face like war-paint, and live grenades in his clutches. And bad, because the special effects budget couldn’t supply Earl with a worthy, flashy enough send-off. We should’ve seen a slow-mo blow-out, as a fireball smashed through the building and engulfed the first floor, sending fiery debris and shards of glass shooting after the screaming women. What we saw was, em, sort of close to that: a wee puff of black smoke slowly drifting out of a window, like a freshly-released genie just couldn’t be arsed making a grand entrance.

Bloody Bill himself doesn’t look too bad, as far as straight-to-video villains go. He’s like a low-budget Leatherface, or the Creeper from Jeepers Creepers, but without much of the creepiness, or indeed jeeperiness. I won’t tell you how the film’s lone survivor manages to bring down Bloody Bill. Not because I don’t want to spoil it for you. It’s just that I don’t really care enough to tell you.

Some of the gore is commendable, some of the film’s sequences undeniably are well shot, and there are a few unmeant but magical laughs, but even if you’re a connoisseur of shit movies like me you might still want to give this one a miss.

Year: 2004

Run-time: 88 Minutes

Studio: The Asylum

Director: Byron Werner

Bad Bad Shit or Good Bad Shit? Bad Bad Shit.

Halloween, and the Art of Psychologically Scarring Your Children

We love to be scared. It’s why we love horror movies, roller-coasters and day-trips to Alloa. It’s thrilling to experience the excitement of peril without the threat of consequences (with the exception of a day-trip to Alloa, which really can be fatal).

There’s a long tradition of horror-based pranks in my family, most of them emanating from my older cousins. I say pranks. Many of them skirted the edges of full-blown psychological torture, but I guess they were character-building in their own way: people dressed as vampires, complete with cloak and fangs, waking you up in the dark of night; legends of a creature living beneath the bottom step of my aunt’s and uncle’s staircase, ready to grab you and drag you down into the sub-dimensional depths of the universe that lurked just beneath the carpet; being locked in a room with a particularly gruesome horror movie playing on the TV without any means to turn it off.

Later in life, my older brother-in-law took up the mischievous mantle. Once when I was at his house, when my nephew was a baby, he tied a string to a bedroom door and tugged on it hard, delighted to see me vault my nephew’s baby-gate in terror at the sight of the suddenly and inexplicably animate door. Another time he collaborated with my sister to make it seem like my mother’s house was encircled by intruders then took me out round the garden with an air rifle in the pitch black, organising a few jump scares along the way.  It was family time with a sprinkling of Guantanamo Bay and a garnish of Resident Evil.

Still, possibly as a consequence of all this, I became a life-long horror fan. As a young teenager I watched movies like Hellraiser and Candyman with my older cousin; gorged on his brutal and bloody 2000AD comics. I started collecting horror posters from video rental places like Blockbuster and my local shop to put on my bedroom wall (Dannii Minogue and Pinhead made strange wall-fellows indeed). I’m not as prolific a fan of horror as I used to be, but I appreciate a bit of gore-bite-bleed-kersplat as much as the next man, especially if the next man is Freddy Krueger.

Being scared is cathartic. It sparks the mind and the imagination. It reminds you a little of what it is to be alive. I couldn’t wait to pass the torch on to my kids, albeit not in such a way that would risk leaving them quivering mental wrecks.

Or so I thought…

It’s apt that I should have used a torch-based analogy, because a torch was at the root of the misjudgement to come.

We visited my mother and father (he’s my step-dad, but I’m going to call him father, because it’s less clunky, and there’s something reductive about the ‘step’ prefix) in their cottage in the countryside. The kids were messing about with a torch. They eventually found themselves in the only room in my mother’s house capable of encapsulating day-time darkness, a little box room with no windows that was at one time a bedroom, then a wine cupboard (my father always called it a ‘cellar’ in a bid to lend it some sophistication), and now a pantry and general junk-room. Swinging a ray of light around a wee dark room apropos of nothing holds enough fascination on its own to enrapture a child for weeks at a time, but I thought I’d help diversify and enrich their beam-based shenanigans, starting with shadow puppetry. After a few minutes of rabbits and raptors – about the only creatures we were capable of conjuring, besides hands – we moved on to ghost stories, each taking turns with the torch held under our chins, illuminating our faces like haunted pumpkins.

I went first, spinning a simple but atmospheric yarn about a concerned neighbour chapping on the door of a musty old house. The house’s equally musty old occupant hadn’t been seen around the village for a while, and people were worried. So the man knocks, shouts, and gets no answer, so he moves around the house trying to peer through the windows. He notes the grime on the insides of the windows, so thick he can hardly see through them. He notices a flicker through the gloom on the pane, figures it’s the old lady. Goes back to the front door, tries it, and discovers it’s unlocked, though there’s something blocking the way forwards. He barges it and it gives, ripping through thick swirls and strands of cobwebs. How long has she been stuck in here? he wonders. It’s dark in the house, suffocatingly dark, so he brings out a torch, swinging it this way and that through the murk. Gets to the door that leads into the lady’s living room, pushes it open. Calls her name again. Uses the torch beam to survey the dank and dingy room, finds the old lady. She’s stuck up on the wall, her mouth hanging open, quite dead, her body wrapped in place with spider webs. Before he can even scream, a giant spider – much bigger than a man – emerges from the shadows in the corner of the room, and barrels towards him as fast as a jungle cat. He realises it’s too late to run. More than that, he can’t move. The torch drops from his hand into the springy, clinging carpet of cobwebs woven at his feet.

They were spooked, but smiling. I’d given them the general idea of how to build tension in a scary story; how to weaponise the ordinary; use the tone and pitch of your voice to lull, unnerve and shock. Little Chris, 3, took the next turn. He nailed the tense poise and grave whisper, peppered his story with lots of husky ‘and thennnnn’s. His plot also revolved around a seemingly deserted house, but lacked an ending. Or a middle. People – a daddy and two boys – crept into a cottage, reacting to noises, sensing danger all around them, and thennnnn, and thennnnn, AND THENNNNN… a monster came and ate them all up. It was an amusingly perfunctory ending, one that had me chuckling. At least it was decisive. None of this ambiguous, ‘you write your own ending’ shit. BOOM. Eaten by a monster. THE END.

I had another turn, inadvertently ripping off the basic plot of Jeepers Creepers 2. Then Jack used the abandoned house template to tell a tale of toys that came to life – animatronic Santas, toy soldiers – and pursued the plucky protagonists through and out of the house, and down deserted country roads in a spooky night-time chase. Both boys were good at this, and seemed to really enjoy our time telling terrifying tales around the virtual campfire we’d created inside the tiny room. But I wanted the session to go out with a bang. So I started a new story, a story within a story, a meta story, about a dad and his two sons who were swapping spooky stories in a darkened box room by torch-light, while above them, through the open loft-hatch, sat a swarm of hungry creatures just waiting for their chance to jump down and feast. But they couldn’t. Because they were allergic to light. So as long as the torch stayed on, so long as the batteries held, they were safe. But at any moment… if their torch was to run out of batteries… if that light was to go of….

Click.

You see what I did there, right? This was a miscalculation on my part. I knew it as soon as my eldest son, Jack, threw open the door behind him and fled for his life down the bright corridor, screaming in terror. My youngest, brave little Chris, looked up at me in the half-light cast from the suddenly opened door with a look on his face that seemed to say, ‘What the fuck was that all about?’ Jack had locked himself in the bathroom, and wouldn’t let me in. His fright had given way to anger. A flood of Diet Adrenalin was thundering its way through his little circulatory system, breaking his rational thoughts against the rocks of his temper. I kept knocking. ‘Come on, buddy, I’m sorry, if I’d known it would scare you that much I would never have told that story. I thought you’d laugh!’

I felt as I’d felt when my nephew was a nipper and I’d granted a piece of burnt toast sentience before dropping it into the fiery clutches of my mum’s coal-fuelled central heating system. ‘Noooo, please don’t burn me, mister, I’m burnt enough, I don’t deserve this!’ I thought he’d laugh. Instead he’d screamed.

After a few minutes Jack padded through to the kitchen and sat down at the table, completely recovered from his traumatic experience. Since the little fella has evidenced a burgeoning talent for both creative writing and thinking I decided to turn his terror into a teachable moment.

‘You know ghosts and monsters and things like that aren’t real, right?’

I’ve always stressed this, because I know how much kids worry about ghosts and monsters even when they’re sure they don’t exist, never mind where there’s doubt.

‘Yeah.’

‘And you know the creatures I created in the story weren’t real either, right? They were just words out of my mouth.’

‘Yeah.’

‘But you were still scared of them, right?’

He nodded.

‘That’s the power of stories,’ I told him. ‘You can use stories to make people think and feel real things about things that aren’t real. And you can’t just make them scared. You can make them happy, you can make them laugh, you can change their minds about things. Stories are powerful.’

He nodded sagely.

It must have got through to him, because later that day, back at home, he started writing his magnum opus, The Abandoned House, its front cover dotted with monsters and spider-webs.

It’ll assuage my guilt at terrifying him somewhat if he becomes the next Stephen King.

Plus, a premium retirement home would be nice, too.